zone17

Planned Obsolescence

What will the world do when life expectancies reach 150…or 250? CRISPR and synthetic intelligence threatens to create havoc with our legal, governmental, and social systems. How will people find purpose when genetically modified humans and AI can do their work faster and better? Will engineered humans displace the unmodified, or will they live at the fringes of society without the legal protections of traditional organics?

Megacorps

Megacorps? Yeah. Zone 17 is replete with megacorps. And as you expect, they run the walled cities throughout the Zone. As a great power collapsed, modern princes leveraged unconscionable wealth to fill the power vacuum and build a new society. Of course, international corporations devoted to making numbers go up don’t make for a very stable basis for society.

A Dark Future

The world currently faces a clutch of serious challenges. Megacorporations. Climate change. The Singularity. Demographic collapse. Half of Zone 17’s background is extrapolated from current events. The remaining half comprises nudges made to bring everything into a cohesive narrative. Zone 17 is a TTRPG that has all the action and adventure to be a light ‘Beer & Pretzels’ game, but also includes the tools to explore some heavier narratives. Some of this exploration can take players to places some might find a bit dark. You don’t have to play using any scary stuff if you don’t want to. But let’s be real. You probably want to.

Cyberpunk...but not Cyberpunk

What does Cyberpunk but not Cyberpunk mean? Cyberpunk has several foundations: Dystopia. Cybernetics. High tech. Societal collapse. Zone 17 dabbles in a lot of these themes. But cybernetics? Not really. In the game, body mods are possible…but not recommended. Cybernetics are done for purely medical reasons, outside certain fringe subcultures. But modding carries extraordinary costs and risks (e.g., surgery, hacking). As such, only a small fraction of people get cybered-up without extraordinary medical reasons. Every street punk or mercenary being wired up with implants is something that just doesn’t happen in this world.

What is Zone 17?

So…this Zone 17 game? It’s kind of everything. It’s mostly its own thing. Cyberpunk…but not Cyberpunk. Mecha. Bands of bandits fighting over wasteland ruins. Mutated horrors. Genetically engineered meta humans. Synthetic intelligence-driven androids. Basically, a world where all the bad things you see on the news happened 50 years ago. We cram all sorts of cool ingredients into the soup. Mmm. Tasty. Zone 17 is, at it’s core, a dystopian sandbox for players to explore and fight in.

New Old School

The original Traveller form factor was amazing, but the typesetting and layout were, well, products of their time.

Forty-five years have passed. We sorted that out too, to ensure we’re providing a modern, perhaps a bit futuristic, product. We’re bringing the interior page count to a total of 80, almost doubling the original page count. We cleaned up the typesetting and layout. We’re adding interior art and amazing color covers. Our target for the individual printed booklet price is $14.95.

Character Sheet Changes

We are editing the Zone 17 Character Sheet…again. See? This is why military programs cost a bazillion dollars each. Every couple of months, some ridiculous playtester makes some preposterous suggestions about how to improve organization or ergonomics. Ergonomics? Is that even a word? The current Character Sheet is available on our website (Resources — OSS) for you to download. We’ll get the new one posted when I’m finished with it. What? When will that be? WHEN I’M FINISHED WITH IT.