mecha

What is Zone 17?

So…this Zone 17 game? It’s kind of everything. It’s mostly its own thing. Cyberpunk…but not Cyberpunk. Mecha. Bands of bandits fighting over wasteland ruins. Mutated horrors. Genetically engineered meta humans. Synthetic intelligence-driven androids. Basically, a world where all the bad things you see on the news happened 50 years ago. We cram all sorts of cool ingredients into the soup. Mmm. Tasty. Zone 17 is, at it’s core, a dystopian sandbox for players to explore and fight in.

New Old School

The original Traveller form factor was amazing, but the typesetting and layout were, well, products of their time.

Forty-five years have passed. We sorted that out too, to ensure we’re providing a modern, perhaps a bit futuristic, product. We’re bringing the interior page count to a total of 80, almost doubling the original page count. We cleaned up the typesetting and layout. We’re adding interior art and amazing color covers. Our target for the individual printed booklet price is $14.95.

Character Sheet Changes

We are editing the Zone 17 Character Sheet…again. See? This is why military programs cost a bazillion dollars each. Every couple of months, some ridiculous playtester makes some preposterous suggestions about how to improve organization or ergonomics. Ergonomics? Is that even a word? The current Character Sheet is available on our website (Resources — OSS) for you to download. We’ll get the new one posted when I’m finished with it. What? When will that be? WHEN I’M FINISHED WITH IT.