So…this Zone 17 game? It’s kind of everything. It’s mostly its own thing. Cyberpunk…but not Cyberpunk. Mecha. Bands of bandits fighting over wasteland ruins. Mutated horrors. Genetically engineered meta humans. Synthetic intelligence-driven androids. Basically, a world where all the bad things you see on the news happened 50 years ago. We cram all sorts of cool ingredients into the soup. Mmm. Tasty. Zone 17 is, at it’s core, a dystopian sandbox for players to explore and fight in.
Art Styles 3
Now we’re trying pen sketches. They have a bit more of a third dimension than silhouettes and Rage Mode, and they bring art from different sources into a domain in which they appear somewhat homogeneous.
New Old School
The original Traveller form factor was amazing, but the typesetting and layout were, well, products of their time.
Forty-five years have passed. We sorted that out too, to ensure we’re providing a modern, perhaps a bit futuristic, product. We’re bringing the interior page count to a total of 80, almost doubling the original page count. We cleaned up the typesetting and layout. We’re adding interior art and amazing color covers. Our target for the individual printed booklet price is $14.95.
Blasts from the Past
Back in the late 1970s and early 1980s, this booklet size was common. From Nova Games’ Lost Worlds to Task Force Games’ StarFire, publishers and customers enjoyed the high-value and low-cost this design provided. This kind of old school format is what we hope to accomplish with Zone 17.
Format Inspirations
One of the many inspirations for Zone 17 is the original Traveller RPG. Three black and white 48-page booklets. Saddle-stitched. Limited art. I loved the size and Bauhaus-nature of the booklets. They were simple, organized, and inexpensive. Booklets fit into a large pocket. Amazing.
Character Sheet Changes
We are editing the Zone 17 Character Sheet…again. See? This is why military programs cost a bazillion dollars each. Every couple of months, some ridiculous playtester makes some preposterous suggestions about how to improve organization or ergonomics. Ergonomics? Is that even a word? The current Character Sheet is available on our website (Resources — OSS) for you to download. We’ll get the new one posted when I’m finished with it. What? When will that be? WHEN I’M FINISHED WITH IT.